Lootborne Guides

Lootborne Sectors and Progression: All 7 Areas Explained

The seven Lootborne sectors in order, the stage counts visible in official material, how to read your counter, and what Endless Arena adds after the campaign.

9/23/2026 Lootborne Wiki Editorial Team Last updated: 9/23/2026
Lootborne Sectors and Progression: All 7 Areas Explained video
Official Lootborne screenshot showing the Uhn-Baa Gorge sector banner above a fight in progress
Fate Rate (official Steam screenshot)

Lootborne’s campaign is seven sectors, and your progress is counted in stages inside each one. The game window always shows which sector you are in and how far through it you are, so you never have to guess where you stand.

Two of the seven stage counts have not appeared in any official material, so this page lists what is actually verifiable and says so plainly where it is not.

The seven sectors in order

SectorAreaStages shown in official material
0Outskirts30
1Villagenot shown officially
2Forestnot shown officially
3Graveyard63
4War Camp67
5Uhn-Baa Gorge70
6Darkdeep70

The area names come from the official achievement list, which awards a separate achievement for reaching each one: Many Meetings for the Village, Into the Woods for the Forest, Among the Dead for the Graveyard, Drums of War for the War Camp, Through the Gorge for Uhn-Baa Gorge and Into the Darkdeep for Darkdeep.

The stage counts come from the sector banners visible in official screenshots and the official release trailer. Outskirts shows 7/30 and 19/30, the Graveyard screenshot reads 1/63, War Camp reads 1/67, Uhn-Baa Gorge reads 1/70 and 12/70, and Darkdeep reads 59/70.

Third-party data sites list figures for the Village and the Forest as well, but they describe those numbers as extracted from game files rather than published by the developer. This page does not use them, and it will not guess.

Reading your position takes one glance

The banner at the top of the game window is the whole answer. It reads Sector 3 above GRAVEYARD, and the line under the name shows the stage counter. That is the same display the developers used in their own screenshots.

Because the game runs in a small window next to your actual work, this banner is often the only thing on screen. Treat it as your progress bar and check it when you come back to the machine.

Endless Arena is what comes after the campaign

The official feature list mentions Endless mode, and the official screenshots show what it looks like: a banner reading ETERNAL ARENA with a wave counter such as WAVE 20 (4/10).

Enemies inside Endless Arena carry a wave number and a level, for example Cultist (W20) (Lv 55), so the mode keeps scaling past the campaign. The achievement list also includes an entry called Endless One, which confirms the mode is a real progression track rather than a sandbox.

What the mode pays out, and whether the waves eventually stop, is not documented anywhere official. Treat wave counts you see online as player measurements rather than confirmed limits.

The battle log tells you why you lost

Fights in Lootborne resolve on their own, but the game does not hide the maths. A battle log panel lists each exchange, for example:

--- BATTLE START ---
--- VS Cultist (W20) (Lv 55) ---
Player deals 795 damage
Cultist (W20) deals 100 damage
Player deals 798 damage
Cultist (W20) deals 108 damage
Cultist (W20) deals 216 damage - CRITICAL HIT!

Open that panel after a loss and the pattern is usually obvious. Damage that arrives in small steady numbers means you are being out-sustained. A single red critical line means your health pool is too small for that enemy.

When a stage stops you, check these in order

  1. Element. The game has five item elements and the enemies answer to them. Swapping a preset costs nothing.
  2. Rarity gap. If your weapon and armour are still the starting pieces while enemies are two sectors deeper, that is the problem.
  3. Sustain. Perks and potions can turn a losing fight around, and the perk shop is the cheapest fix available.
  4. Level. Levelling is the slowest lever. Reaching for it first usually wastes time you could spend on the three above.

Character level does matter eventually. The starting character sits at level 1 with 400 HP and 12 attack, and official screenshots show level 49 and level 57 characters in later sectors, so the campaign clearly expects you to grow. The point is that gear and elements move faster than levels do.

Sources and limits

Area names and the Endless One achievement come from the official Steam achievement list. Stage counts and the Endless Arena screen come from official Steam screenshots and the official release trailer, as of 23 September 2026. The Village and Forest stage counts are unknown because no official material shows them.

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